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DarkXL Alpha, Build 9.01

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Downloads: 124
Released: Feb 4, 2010
Updated: Feb 4, 2010 by lucius_dxl
Dev status: Alpha Help Icon

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Application DarkXL Alpha Build 9.01
application, 2112K, uploaded Feb 4, 2010 - 124 downloads

Release Notes

*Reticle Support
*Dynamic light support
*Bloom support
*More texture filtering modes supported, the lowest mode being no filtering at all.
*Improved rendering performance.
*Stretched textures on certain floors and ceilings fixed.
*Midi music volume decreased.
*iMuse temporarily only plays “stalk” music, until issues are fixed. This should alleviate hung notes.
*Player should be able to shoot through windows and over ledges properly now.
*Initial colormap support for Gromas Mines. Will not work properly in all cases but works pretty well for this level.
*Proper sprite sorting to help avoid black outlines.
*No more partially clipped sprites, which could occur in some cases in the past.
*Compressed BM support.
*Overbright lighting due to wall brightness or headlamp fixed.
*All levels are available if you use ‘-x’ command line option.
*A lot of work toward the new renderer, however there are still some issues and features disabled at this point.

*Issues with iMuse MIDI playback.
*Level 4 is not completable but you can try out all the levels now.
*No secondary fire yet.
*Texture issues on the top of flat 3DOs.
*Floating enemies don’t move down to pass through adjoins.
*AI still needs more tweaking.
*New renderer partially disabled – still some rendering issues.
*Music completely stops and restarts on loop when playing on Talay – however there are no more hung notes.
*Briefings on some levels do not scroll correctly.
*Some sky textures are aligned incorrectly.

Make sure to setup your Dark Forces directory in DXL_Settings.txt and install the latest DirectX and OpenAL drivers.
If you have trouble running try the following command line options:

-safe : minimum settings, in case bloom or some other settings is causing issues.
-nosound: in case OpenAL or sound is causing issues.

You can also use the '-x' command line to open all the levels for testing.

See for more information.

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